tessmono.c 7.1 KB

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  1. /*
  2. * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
  3. * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a
  6. * copy of this software and associated documentation files (the "Software"),
  7. * to deal in the Software without restriction, including without limitation
  8. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  9. * and/or sell copies of the Software, and to permit persons to whom the
  10. * Software is furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice including the dates of first publication and
  13. * either this permission notice or a reference to
  14. * http://oss.sgi.com/projects/FreeB/
  15. * shall be included in all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  20. * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  21. * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
  22. * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23. * SOFTWARE.
  24. *
  25. * Except as contained in this notice, the name of Silicon Graphics, Inc.
  26. * shall not be used in advertising or otherwise to promote the sale, use or
  27. * other dealings in this Software without prior written authorization from
  28. * Silicon Graphics, Inc.
  29. */
  30. /*
  31. ** Author: Eric Veach, July 1994.
  32. **
  33. */
  34. #include "gluos.h"
  35. #include <stdlib.h>
  36. #include "geom.h"
  37. #include "mesh.h"
  38. #include "tessmono.h"
  39. #include <assert.h>
  40. #define AddWinding(eDst,eSrc) (eDst->winding += eSrc->winding, \
  41. eDst->Sym->winding += eSrc->Sym->winding)
  42. /* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
  43. * (what else would it do??) The region must consist of a single
  44. * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
  45. * case means that any vertical line intersects the interior of the
  46. * region in a single interval.
  47. *
  48. * Tessellation consists of adding interior edges (actually pairs of
  49. * half-edges), to split the region into non-overlapping triangles.
  50. *
  51. * The basic idea is explained in Preparata and Shamos (which I don''t
  52. * have handy right now), although their implementation is more
  53. * complicated than this one. The are two edge chains, an upper chain
  54. * and a lower chain. We process all vertices from both chains in order,
  55. * from right to left.
  56. *
  57. * The algorithm ensures that the following invariant holds after each
  58. * vertex is processed: the untessellated region consists of two
  59. * chains, where one chain (say the upper) is a single edge, and
  60. * the other chain is concave. The left vertex of the single edge
  61. * is always to the left of all vertices in the concave chain.
  62. *
  63. * Each step consists of adding the rightmost unprocessed vertex to one
  64. * of the two chains, and forming a fan of triangles from the rightmost
  65. * of two chain endpoints. Determining whether we can add each triangle
  66. * to the fan is a simple orientation test. By making the fan as large
  67. * as possible, we restore the invariant (check it yourself).
  68. */
  69. int __gl_meshTessellateMonoRegion( GLUface *face )
  70. {
  71. GLUhalfEdge *up, *lo;
  72. /* All edges are oriented CCW around the boundary of the region.
  73. * First, find the half-edge whose origin vertex is rightmost.
  74. * Since the sweep goes from left to right, face->anEdge should
  75. * be close to the edge we want.
  76. */
  77. up = face->anEdge;
  78. assert( up->Lnext != up && up->Lnext->Lnext != up );
  79. for( ; VertLeq( up->Dst, up->Org ); up = up->Lprev )
  80. ;
  81. for( ; VertLeq( up->Org, up->Dst ); up = up->Lnext )
  82. ;
  83. lo = up->Lprev;
  84. while( up->Lnext != lo ) {
  85. if( VertLeq( up->Dst, lo->Org )) {
  86. /* up->Dst is on the left. It is safe to form triangles from lo->Org.
  87. * The EdgeGoesLeft test guarantees progress even when some triangles
  88. * are CW, given that the upper and lower chains are truly monotone.
  89. */
  90. while( lo->Lnext != up && (EdgeGoesLeft( lo->Lnext )
  91. || EdgeSign( lo->Org, lo->Dst, lo->Lnext->Dst ) <= 0 )) {
  92. GLUhalfEdge *tempHalfEdge= __gl_meshConnect( lo->Lnext, lo );
  93. if (tempHalfEdge == NULL) return 0;
  94. lo = tempHalfEdge->Sym;
  95. }
  96. lo = lo->Lprev;
  97. } else {
  98. /* lo->Org is on the left. We can make CCW triangles from up->Dst. */
  99. while( lo->Lnext != up && (EdgeGoesRight( up->Lprev )
  100. || EdgeSign( up->Dst, up->Org, up->Lprev->Org ) >= 0 )) {
  101. GLUhalfEdge *tempHalfEdge= __gl_meshConnect( up, up->Lprev );
  102. if (tempHalfEdge == NULL) return 0;
  103. up = tempHalfEdge->Sym;
  104. }
  105. up = up->Lnext;
  106. }
  107. }
  108. /* Now lo->Org == up->Dst == the leftmost vertex. The remaining region
  109. * can be tessellated in a fan from this leftmost vertex.
  110. */
  111. assert( lo->Lnext != up );
  112. while( lo->Lnext->Lnext != up ) {
  113. GLUhalfEdge *tempHalfEdge= __gl_meshConnect( lo->Lnext, lo );
  114. if (tempHalfEdge == NULL) return 0;
  115. lo = tempHalfEdge->Sym;
  116. }
  117. return 1;
  118. }
  119. /* __gl_meshTessellateInterior( mesh ) tessellates each region of
  120. * the mesh which is marked "inside" the polygon. Each such region
  121. * must be monotone.
  122. */
  123. int __gl_meshTessellateInterior( GLUmesh *mesh )
  124. {
  125. GLUface *f, *next;
  126. /*LINTED*/
  127. for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
  128. /* Make sure we don''t try to tessellate the new triangles. */
  129. next = f->next;
  130. if( f->inside ) {
  131. if ( !__gl_meshTessellateMonoRegion( f ) ) return 0;
  132. }
  133. }
  134. return 1;
  135. }
  136. /* __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
  137. * which are not marked "inside" the polygon. Since further mesh operations
  138. * on NULL faces are not allowed, the main purpose is to clean up the
  139. * mesh so that exterior loops are not represented in the data structure.
  140. */
  141. void __gl_meshDiscardExterior( GLUmesh *mesh )
  142. {
  143. GLUface *f, *next;
  144. /*LINTED*/
  145. for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
  146. /* Since f will be destroyed, save its next pointer. */
  147. next = f->next;
  148. if( ! f->inside ) {
  149. __gl_meshZapFace( f );
  150. }
  151. }
  152. }
  153. #define MARKED_FOR_DELETION 0x7fffffff
  154. /* __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
  155. * winding numbers on all edges so that regions marked "inside" the
  156. * polygon have a winding number of "value", and regions outside
  157. * have a winding number of 0.
  158. *
  159. * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
  160. * separate an interior region from an exterior one.
  161. */
  162. int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
  163. GLboolean keepOnlyBoundary )
  164. {
  165. GLUhalfEdge *e, *eNext;
  166. for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {
  167. eNext = e->next;
  168. if( e->Rface->inside != e->Lface->inside ) {
  169. /* This is a boundary edge (one side is interior, one is exterior). */
  170. e->winding = (e->Lface->inside) ? value : -value;
  171. } else {
  172. /* Both regions are interior, or both are exterior. */
  173. if( ! keepOnlyBoundary ) {
  174. e->winding = 0;
  175. } else {
  176. if ( !__gl_meshDelete( e ) ) return 0;
  177. }
  178. }
  179. }
  180. return 1;
  181. }