tess.h 6.3 KB

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  1. /*
  2. * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
  3. * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a
  6. * copy of this software and associated documentation files (the "Software"),
  7. * to deal in the Software without restriction, including without limitation
  8. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  9. * and/or sell copies of the Software, and to permit persons to whom the
  10. * Software is furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice including the dates of first publication and
  13. * either this permission notice or a reference to
  14. * http://oss.sgi.com/projects/FreeB/
  15. * shall be included in all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  20. * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  21. * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
  22. * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23. * SOFTWARE.
  24. *
  25. * Except as contained in this notice, the name of Silicon Graphics, Inc.
  26. * shall not be used in advertising or otherwise to promote the sale, use or
  27. * other dealings in this Software without prior written authorization from
  28. * Silicon Graphics, Inc.
  29. */
  30. /*
  31. ** Author: Eric Veach, July 1994.
  32. **
  33. */
  34. #ifndef __tess_h_
  35. #define __tess_h_
  36. #include "glu.h"
  37. #include <setjmp.h>
  38. #include "mesh.h"
  39. #include "dict.h"
  40. #include "priorityq.h"
  41. /* The begin/end calls must be properly nested. We keep track of
  42. * the current state to enforce the ordering.
  43. */
  44. enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
  45. /* We cache vertex data for single-contour polygons so that we can
  46. * try a quick-and-dirty decomposition first.
  47. */
  48. #define TESS_MAX_CACHE 100
  49. typedef struct CachedVertex {
  50. GLdouble coords[3];
  51. void *data;
  52. } CachedVertex;
  53. struct GLUtesselator {
  54. /*** state needed for collecting the input data ***/
  55. enum TessState state; /* what begin/end calls have we seen? */
  56. GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */
  57. GLUmesh *mesh; /* stores the input contours, and eventually
  58. the tessellation itself */
  59. void (GLAPIENTRY *callError)( GLenum errnum );
  60. /*** state needed for projecting onto the sweep plane ***/
  61. GLdouble normal[3]; /* user-specified normal (if provided) */
  62. GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */
  63. GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */
  64. /*** state needed for the line sweep ***/
  65. GLdouble relTolerance; /* tolerance for merging features */
  66. GLenum windingRule; /* rule for determining polygon interior */
  67. GLboolean fatalError; /* fatal error: needed combine callback */
  68. Dict *dict; /* edge dictionary for sweep line */
  69. PriorityQ *pq; /* priority queue of vertex events */
  70. GLUvertex *event; /* current sweep event being processed */
  71. void (GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],
  72. GLfloat weight[4], void **outData );
  73. /*** state needed for rendering callbacks (see render.c) ***/
  74. GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
  75. GLboolean boundaryOnly; /* Extract contours, not triangles */
  76. GLUface *lonelyTriList;
  77. /* list of triangles which could not be rendered as strips or fans */
  78. void (GLAPIENTRY *callBegin)( GLenum type );
  79. void (GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );
  80. void (GLAPIENTRY *callVertex)( void *data );
  81. void (GLAPIENTRY *callEnd)( void );
  82. void (GLAPIENTRY *callMesh)( GLUmesh *mesh );
  83. /*** state needed to cache single-contour polygons for renderCache() */
  84. GLboolean emptyCache; /* empty cache on next vertex() call */
  85. int cacheCount; /* number of cached vertices */
  86. CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */
  87. /*** rendering callbacks that also pass polygon data ***/
  88. void (GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );
  89. void (GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge,
  90. void *polygonData );
  91. void (GLAPIENTRY *callVertexData)( void *data, void *polygonData );
  92. void (GLAPIENTRY *callEndData)( void *polygonData );
  93. void (GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );
  94. void (GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],
  95. GLfloat weight[4], void **outData,
  96. void *polygonData );
  97. jmp_buf env; /* place to jump to when memAllocs fail */
  98. void *polygonData; /* client data for current polygon */
  99. };
  100. void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );
  101. void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
  102. void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );
  103. void GLAPIENTRY __gl_noEndData( void *polygonData );
  104. void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );
  105. void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],
  106. GLfloat weight[4], void **outData,
  107. void *polygonData );
  108. #define CALL_BEGIN_OR_BEGIN_DATA(a) \
  109. if (tess->callBeginData != &__gl_noBeginData) \
  110. (*tess->callBeginData)((a),tess->polygonData); \
  111. else (*tess->callBegin)((a));
  112. #define CALL_VERTEX_OR_VERTEX_DATA(a) \
  113. if (tess->callVertexData != &__gl_noVertexData) \
  114. (*tess->callVertexData)((a),tess->polygonData); \
  115. else (*tess->callVertex)((a));
  116. #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
  117. if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
  118. (*tess->callEdgeFlagData)((a),tess->polygonData); \
  119. else (*tess->callEdgeFlag)((a));
  120. #define CALL_END_OR_END_DATA() \
  121. if (tess->callEndData != &__gl_noEndData) \
  122. (*tess->callEndData)(tess->polygonData); \
  123. else (*tess->callEnd)();
  124. #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
  125. if (tess->callCombineData != &__gl_noCombineData) \
  126. (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
  127. else (*tess->callCombine)((a),(b),(c),(d));
  128. #define CALL_ERROR_OR_ERROR_DATA(a) \
  129. if (tess->callErrorData != &__gl_noErrorData) \
  130. (*tess->callErrorData)((a),tess->polygonData); \
  131. else (*tess->callError)((a));
  132. #endif